
I'm also well aware that much of this guide might change with 2.1 - but that patch is still far away, and I will just update it for 2.1. There's also a section about paragon point distribution, "getting started" to let you know what to do next to improve your wizard, a short word on followers, and a list of useful links in the end. For those who prefer a TL DR I've added a picture of preferred affixes per slot. The main part consists of a list of all useful items (which will of course be growing as it's difficult to make such a list ever "complete") and explains for each item why and in which situations it will be helpful for your wizard. In this guide, I will first explain some of the basic terms and abbreviations that will be used later, introduce some of the main builds and summarize some of the main points to consider when gearing up by categorizing stats into different types. I will try to keep this updated from time to time, especially when major patches hit, so please make this a community effort - reply when you think something is missing or wrong. I was hesitant to make this at first, but when I wrote this post I figured that we have actually come to a point in RoS where we can make general gear statements, and therefore it's time to remake my guide. For a thread that explains almost everything about the Firebird wizard in 2.1, check Jaetch's Fire Wizard 101.ħ) Getting started: roadmap for new wizardsĭéjà-vu anyone? Yes! This is nothing but a remake of my old D3V Wizard Gear Guide. The gearing advice in this thread might still be viable to players who do not seek for the absolute endgame cookie cutter spec. First of all because I'm not playing wizard anymore (I might come back at some point, and update the thread then), but more importantly the wizard right now is a one-way street in endgame. Disclaimer: This thread has not been updated for 2.1 yet.
